2021 is coming to an end. We hope it went well for you – share your success in the comments!
First it’s our turn 🙂
It was a special year, because it was in it, on April 23rd, that we announced Beast Hour.
However, for the announcement to take place, we had to do a lot of work: we created a Steam page, created accounts on social networks and prepared materials for publications, launched the Beast Hour website and much more.
But the most difficult task was preparing the trailer. There was no one among us with experience in creating something like this, so we had to spend a huge amount of time and effort. Now, looking back at the work done, we are very pleased: the trailer clearly conveys the spirit and gameplay of Beast Hour.
The best demonstration of the work done in 2021 is a comparison of map sections at the beginning and end of the year:
Burning Quarter:
Industrial https://nongambancasinos.co.uk/review/love-casino/ Quarter:
The streets of the cursed city must look truly harsh and gloomy for every Raider and Beast. We literally rebuilt the map all over again – everything to make Beast Hour look and play cool!
We continue to work on the visuals of the game, so we should expect new cool changes and improvements in the new year 🙂
Speaking of characters, Yudoku Hiro has been added to the game. She uses poisonous gas to keep her distance from her pursuers and repel those who dare to challenge her in open combat.
The idea was simple: create a hero with the opposite gameplay to our first character. Unlike Zelus with his damage through direct hits, Yudoku attacks in an area, applying negative effects to enemies.
Yudoku in action:
WATCH AND READ
1) Watch the Beast Hour Creative Director interview for the Beyond the Game community:
2) We also started conducting Q&A broadcasts in the VK community Beast Hour. We will continue to organize such events – join us!
3) If you want to thoroughly understand the game, learn about its sources of inspiration and interesting aspects of development, as well as much more, you can read detailed material on Skillbox.
4) Do you dream of becoming a game developer yourself?? Then listen to Kerrigan’s interview about our path to GameDev and what we need to focus on now.
ALPHA TESTING
Our team almost doubled in size in 2021! We are actively expanding our capabilities to launch testing as soon as possible. 2022 will be a very important and cool year for Beast Hour!
Patreon is open for everyone who wants to support the project!
Or just subscribe to our social networks, add the game to your wishlist and tell your friends about Beast Hour. Every player is important and valuable!
Also contact us by mail if you want to participate in the development (we welcome both interns and veterans) – bizdev@beasthour.com.

